Raw List (Episodes)

This list will experience changes and empty places may later contain episodes. Links are only to the Minute Mechanic Episode of that mechanic. Each video has a link to the wiki entry in that description. Click here for a Menu that categories these episodes.


Administrative modifiers
Achievements
Ages/Eras
Best Option
Buildings
Colonization
Decisions
Diplomatic
Disaster
DLCs
Economics
Estates
Events
Formable Tags
Government
Idea Groups
Ideal Start
Institutions
Interface
Maps
Military (army)
Military
Mission
Must Watch
Options
Organizations
Relationships
Religion
Strategies
Terrain
Trade
War
Mana
etc

0 Revoke by 1465
1 Provinces
2 Political (Map)
3 Peace Deal
4 Diplomatic (Map)
5 Casus Belli
6 Trade
7 Losing a War
8 Best Policies
9 How to pick Targets for War
10 Interfaces
11 Manpower
12 Land Warfare
13 Composing Armies
14 Fighting vs Ai
15 Forts
16 Forts Zone of Control
17 Advisers
18 Religion
19 Colonization
20 Diplomatic Relationships
21 Vassal
22 Personal Union (Junior Partner)
23 Diplomatic Reputation
24 Government
25 Administrative Power
26 Diplomatic Power
27 Military Power
28 Religious Unity
29 Trade Power
30 Trade Value
31 Merchantalism
32 Centers of Trade
33 Absolutism
34 Prestige
35 Power Projection
36 Trade Steering
37 Military (army)
38 Generals
39 Army Tradition
40 Mercenaries
41 Naval Combat
42 War Exhaustion
43 Aggressive Expansion
44 Idea Groups
45 Missions
46 Decisions
47 What Expansions to Get
48 Modifiers
49 Overextension
50 Estates
51 Unrest
52 HRE (Holy Roman Empire)
53 Colonists
54 Save Scumming
55 Coalition
56 Succession
57 Culture
58 PreWar Checklist
59 Development
60 Co-Belligerents
61 Trade (Maps)
62 Geographical Distance
63 Ingame Screen
64 Discipline vs Morale
65 Inflation
66 Gold Mines
67 Making Ducats
68 Emblems
69 Country Interface
70 Court Interface
71 Government Interface
72 Diplomacy Interface
73 Economy Interface
74 Trade Interface
75 Technology Interface
76 Ideas Interface
77 Mission Interface
78 Map Modes
79 Stability and Expansion Interface
80 Macrobuilder
81 Religious Interface
82 Military Interface
83 Subject Interface
84 Estates Interface
85 Ledger
86 Start Game Achievements
87 Difficult Longer Game Achievements
88 Achievements (Custom Nations)
89 Achievements (Mamluks)
90 Achievements (Portugal)
91 Achievements (HRE)
92 Achievements (Horde)
93 Achievements (Ming)
94 Achievements (Russia/Muscovy)
95 Achievements (England/Great Britain)
96 Achievements (France)
97 Achievements (Spain/Castile)
98 Achievements (Ottomans)
99 Achievements (Japan)
100 Achievements (Sweden)
101 Achievements (Denmark)
102 Achievements (Korea)
103 General Play Achievements
104 Achievements (Naples)
105 Information Bar
106 Portraits
107 Alerts
108 Date and Timeline
109 Armies (Ledger)
110 Navies (Ledger)
111 Buildings
112 Concede Colonial Nation
113 What to Build with Lots of $$$
114 What to Build with Little $
115 States
116 Religion (map)
117 Military Maintenance
118 Administrative Efficiency
119 Advisor Costs
120 Possible Advisers
121 Ages (Eras)
122 The Reformation
123 How to Manage Estates
124 National Ideas (National Tradition, National Ambition)
125 Idea’s Ai Preferences
126 Splendor
127 Age of Discovery
128 Age of Reformation
129 Age of Absolutism
130 Age of Revolutions
131 
132 
133 
134 Improving Relations
135 Favors
136 Sue for Peace
137 Annex Vassal
138 Fabricate Claim
139 Spy Network Construction
140 Jump Starting Institutions
141 Revoke the Privilegia
142 Papacy
143 Monarch Power
144 Tolerance
145 Missionaries
146 Center of Reformation
147 Religion at 1444
148 Church Power
149 Patriarch Authority
150 Islamic Schools
151 Karma
152 Harmony
153 Isolationism
154 Ducats
155 Sailors
156 Ironman
157 Treaty of Tordesillas
158 Shadow Kingdom
159 Burgundian Inheritance
160 Iberian Wedding
161 Infantry
162 Cavalry
163 Artillery
164 Amphibious Landings
165 White Peace
166 Unjustified Demands
167
168 Nation Designer
169 Tech Cost
170 Idea Cost
171 Administrative Ideas
172 Economic Ideas
173 Expansion Ideas
174 Humanist Ideas
175 Innovative Ideas
176 Religious Ideas
177 Diplomatic Ideas
178 Espionage Ideas
179 Exploration Ideas
180 Influence Ideas
181 Maritime Ideas
182 Trade Ideas
183 Aristocratic Ideas
184 Defensive Ideas
185 Naval Ideas
186 Offensive Ideas
187 Plutocratic Ideas
188 Quality Ideas
189 Quantity Ideas
190 Production
191 Trade Nodes
192 Trade Node Structure
193 Trade Goods
194 Trade Value
195 Trade Transferring
196 End Nodes (Genoa, Venice, English Channel)
197 Lucky Nations
198 National Ideas/Abilities/Modifiers
199 Random New World
200 Morale
201 Discipline
202 Combat Ability
203 Army Composition
204 Army Speed
205 Shock
206 Fire
207 Maneuver
208 Siege
209 Recruitment Time
210 Force Limit
211 Army Quality
212 Attrition
213 Army Professionalism
214 Combat Interface
215 Combat Width
216 Military Tactics
217 Flanking
218 Exile
219 Stack Wipe
220 Casualties
221 Morale Damage
222 Sieges
223 Artillery Siege
224 Sea Battle Interface
225 Fleet Composition
226 Engagement Width
227 Peace Deal (Annex)
228 Blocking a Strait
229 Warleader
230 Revanchism
231 Peace Terms (Revoke Territory)
232 Peace Terms (Return Territory)
233 Peace Terms (Release Territory)
234 Transfer Occupation
235 Peace Terms (Special Conditions)
236 Building Tall
237 Form Colonial Assembly
238 Construct the Kiel/Suez/Panama Canal
239 Estate Assignment
240 The Minimap
241 Legalism vs Mysticism
242 Conquest of Paradise
243 Wealth of Nations
244 Res Publica
245 Art of War
246 El Dorado
247 Common Sense
248 The Cossacks
249 Mare Nostrum
250 Rights of Man
251 Mandate Of Heaven
252 Third Rome
253 Cradle of Civilization
254 Rule Britannia
255 Bottlenecks
256 Sabotage
257 Land Units
258 Naval Units
259 Province Coring
260 Religious Conversion
261 Local Autonomy
262 Culture Conversion
263 Buildings Builder
264 Province Development
265 Von Hapsburgs
266 Trastamaras
267 Support Heir
268 Local Defensiveness
269 Norse/Hindu Republics
270 Special Units
271 Keeping Colonial Nation from Forming (don’t core/less than 5 cores/move capital)
272 Moving your Capital
273 War Enthusiasm
274 Vassal Swarm
275 Take Byzantium in First War
276 Take Ireland Early
277 Coptottomans
278 Becoming Holy Roman Emperor
279 Revolutionary!
280 Attacking Lower Mil Tech
281 Vassal Feeding
282 Tradition vs Decay
283 Fire vs Shock
284 Damage vs Damage Received
285 Technology Cost vs Idea Cost
286 Inflation vs Interest Per Annum
287 Exploration vs Expansion
288 Liberty Desire from Development vs Liberty Desire in Subjects
289 Migration vs Native Assimilation
290 Innovative vs Administrative
291 Courthouse, Townhall (Government Buildings)
292 University
293 Workshop/Counting House (Production Buildings)
294 Temple/Cathedral (Taxation Buildings)
295 Shipyard/Grand Shipyard (Naval Buildings)
296 Marketplace/Trade Depot/Stock Exchange (Trade Buildings)
297 Barracks/Training Fields (Army Buildings)
298 Manufactories
299 Native Buildings
300 I Hate the EU4 theme song (and here’s why)
301 I love Custom Nations (and here’s why)
302 I use Exploits (and here’s why)
303 India could be better (and here’s why)
304 EU4 is too Expensive (but everyone knew that)
305 Dock/Drydock (Naval Buildings)
306 Regimental Camp/Construction Center (Army Buildings)
307 Truce
308 Capital
309 Main Trading Port
310 Straits
311 Super Provinces
312 Map Sprites
313 Coalition (Map)
314 Colonial (Map)
315 Institution (Map)
316 Trade Goods (Map)
317 Trade Value (Map)
318 States and Territories (Map)
319 Colonial/Trade Regions (Map)
320 Dynastic (Map)
321 Imperial (Map)
322 Colonial Nations
323 Alliance
324 Discovering New Territory
325 Conquistadors
326 Quest for the New World
327 Explorer
328 Native Policies
329 Colonial Range
330 Global Settler Increase
331 Seven Cities of Gold
332 Siberian Frontier
333 Random New World Colonization
334 Institution Spread
335 Feudalism
336 Renaissance
337 Colonialism (Institution)
338 Printing Press
339 Global Trade
340 Manufactories (Institution)
341 Enlightenment
342 Attitude
343 Positive Relation Modifier
344 Negative Relation Modifier
345 Historical Friends
346 Protectorate
347 Interregnum
348 Trust
349 Limit on Diplomatic Relationships
350 Declaring War
351 Condottieri
352 Offer Vassalization
353 March
354 Integrate
355 Improve Relations
356 Send an Insult
357 Claim Throne
358 Imperial Authority
359 Electors/Princes/Free States
360 Religious League
361 Imperial Ban
362 Start In different Year Strategy
363 Demand Unlawful Territory
364 HRE Reforms
365 Christians
366 Cults
367 Hordes
368 Horde Unity
369 Rulers
370 Princes (HRE)
371 Free States
372 Defender of the Faith
373 Missionary Maintenance
374 Religious Conversion using Rebels
375 Cardinal Seats
376 Spending Papal Influence
377 Fervor
378 Coptics
379 Muslims
380 Piety
381 Gurus
382 Sihk
383 Pagan
384 Animist
385 Fetishist
386 Totemist
387 Tengri
388 Norse
389 Inti
390 Mayan (Religion)
391 Nahuatl
392 Jewish
393 Zorastrian
394 War of Roses
395 Successor of Wladyslaw III
396 Heggelions
397 Nation Selection Exploit (1812→1444)
398 “One-Tag” Strategies
399 “One Province Minor” Strategies
400 Mátyás Corvinus
401 Succession in the Crimean Khanate
402 The Baronial Revolts
403 The Portuguese Crown
404 The Incorporation of Prussia in Brandenburg
405 Spain, A Habsburg Throne
406 The Disintegration of the Timurid Empire
407 Aspiration for Liberty
408 Reform of… (Persian Leader)
409 The Jannissary
410 Netherlands Revolts
411 Banners
412 Streltsy
413 Cossacks
414 Jannissaries
415 Abandoning Idea Groups
416 How to Choose a Wargoal
417
418
419
420 Policies
421 Best Policies
422
423
424
425 Funny Names (Beloozeroo, Vajaynagar, etc)
426 HRE Interface
427 Emperor of China Interface
428 Curia Interface
429 Factions Interface
430 Native Council Interface
431 Mesoamerican Religions Interface
432 Parliament Interface
433 War Emblems
434 Envoys
435
436
437
438 Blobbing
439 Hotkeys
440 Creating Nations
441 Create Vassals
442 Release Province
443 Accept Rebel Demands
444 Lose Provinces/Release Nations in War
445 War Taxes
446 Bankruptcy
447 Debasing Currency
448 Ducats Minute History
449 Administrative Technology Cost
450 Autonomy Change Cooldown
451 Caravan Power
452 Chance of New Heir
453 Church Power
454 Construction Cost
455 Construction Time
456 Core-Creation Cost
457 Development Cost
458 Female Advisor Chance
459 Goods Produced Modifier
460 Hostile Core-Creation Cost on us
461 Idea Cost
462 Imperial Authority Growth Modifier
463 Income from Vassals
464 Institution Embracement Cost
465 Institution Spread
466
467
468
469
470 Institution Spread in True Faith Provinces
471 Interest Per Annum
472 Maximum Absolutism
473
474 Missionary Strength
475 Monarch Administrative Skill
476 Monthly Autonomy Change
477 Monthly Fervor
478 National Tax Modifier
479 National Unrest
480 Number of States
481 Prestige Decay
482 Production Efficiency
483 Reduce Inflation Cost
484 Religious Harmonization Speed
485
486 Stability Cost Modifier
487 State Maintenance
488 Technology Cost
489 Tolerance of Heathens
490 Tolerance of Heretics
491 Tolerance of True Faith
492 Yearly Absolutism
493 Yearly Corruption
494 Yearly Devotion
495 Yearly Harmony Increase
496 Yearly Horde Unity
497 Yearly Inflation Reduction
498 Yearly Legitimacy
499 Yearly Meritocracy
500 Yearly Prestige
501 Yearly Republican Tradition
502 Years of Separtism
503 Automatically Discover Adjacent When a Colony is Built
504 May Establish Siberian Frontiers
505 Aggressive Expansion Impact
506 Blockade Efficiency
507 Chance to Capture Enemy Ships
508 Colonial Range
509
510 Cost of Reducing War Exhaustion
511 Culture Conversion Cost
512 Diplomatic Annexation Cost
513 Diplomatic Relations
514
515 Diplomatic Technology Cost
516 Diplomats
517 Domestic Trade Power
518 Embargo Efficiency
519 Envoy Travel Time
520 Foreign Spy Detection
521 Galley Combat Ability
522 Galley Cost
523 Global Naval Engagement
524 Global Settler Increase
525 Global Tariffs
526 Global Trade Power
527 Heavy Ship Combat Ability
528 Heavy Ship Cost
529 Improve Relations
530 Liberty Desire from Subjects Development
531 Liberty Desire in Same Continent Subjects
532 Liberty Desire in Subjects
533 Light Ship Combat Ability
534 Light Ship Cost
535 Max Promoted Cultures
536
537
538
539
540 May Raid Coasts
541 Merchant Trade Power
542 Merchants
543 Migration Cooldown
544 Monarch Diplomatic Skill
545 Monthly War Exhaustion
546 Morale Hit When Losing a Ship
547 Morale of Navies
548 National Sailors Modifier
549 Native Assimilation
550 Native Uprising Chance
551 Naval Attrition
552 Naval Force Limit Modifier
553 Naval Leader Fire
554 Naval Leader Maneuver
555 Naval Leader Shock
556 Naval Maintenance Modifier
557 Naval Tradition from Battles
558 Possible Condottieri
559 Prestige from Naval Battles
560 Privateer Efficiency
561 Province War Score Cost
562 Provincial Trade Power Modifier
563 Rebel Support Efficiency
564 Recover Navy Morale Speed
565 Sailor Recovery Speed
566 Ship Durability
567 Ship Trade Power
568 Shipbuilding Time
569 Spy Network Construction
570 Trade Efficiency
571 Trade Power Abroad
572 Trade Range
573 Trade Steering
574 Transport Cost
575 Unjustified Demands
576 War Score Cost vs Other Religions
577 War Taxes Cost
578 Yearly Navy Tradition
579 Yearly Navy Tradition Decay
580 Yearly Papal Influence
581 Army Tradition From Battle
582 Artillery Bonus vs Fort
583 Artillery Combat Ability
584 Artillery Cost
585 Artillery Damage from Back Row
586 Attrition for Enemies
587 Available Mercenaries
588 Blockade Impact on Siege
589 Cavalry Combat Ability
590 Cavalry Cost
591 Cavalry Flanking Ability
592 Cavalry to Infantry Ratio
593 Discipline
594 Fire Damage Received
595 Fort Defense
596 Fort Maintenance
597 Fort Maintenance on border with rival
598 Garrison Size
599 Harsh Treatment Cost
600 Infantry Combat Ability
601 Infantry Cost
602 Land Attrition
603 Land Fire Damage
604 Land Force Limit Modifier
605 Land Leader Fire
606 A Province Under Siege
607
608
609
610 Land Leader Manuever
611 Land Leader Shock
612 Land Maintenance Modifier
613 Leader Siege
614 Leader(s) without Upkeep
615 Looting Speed
616 Manpower Recovery Speed
617 May Recruit Female Generals
618 Mercenary Cost
619 Mercenary Discipline
620 Mercenary Maintenance
621 Militarization of State
622 Military Technology Skill
623 Morale of Armies
624 Movement Speed
625 National Manpower Modifier
626 Prestige from Land Battles
627 Recover Army Moral Speed
628 Recruitment Time
629 Regiment Costs
630 Reinforce Cost
631 Reinforce Speed
632 Shock Damage
633 Shock Damage Received
634 Siege Ability
635 Vassal Force Limit Contribution
636 Yearly Army Tradition
637 Yearly Army Tradition Decay
638 Monarch Power Cap
639 Spending Admin
640 Spending Diplo
641 Spending Mil
642 Too Many Diplomatic Relations
643 Too Many Military Leaders
644 National Focus
645 Advisor Promotion
646 Sailors Recovery Speed
647 Local Manpower
648 Spending Prestige
649 Local Sailors
650
651 Patriarch Authority
652 Piety
653 Karma
654 Harmony
655 Inti Authority
656 Mayan Reforms
657 Doom
658 Exploit Development
659 Regions
660 Continents
661 Weather
662 Subcontinent
663 Terra Incognita
664 Ocean Tiles
665 Sea Tiles
666 Inland Sea Tiles
667 Fog of War
668 Wasteland
669 Coastal Provinces
670 Fort Maintenance
671 Federations (Maps)
672 Opinions (Maps)
673 Players (Maps)
674 Rivals (Maps)
675 Victory Cards (Maps)
676 Population Growth
677 Colony During War
678
679
680 Economic (Maps)
681 Buildings (Maps)
682 Development (Maps)
683 Local Autonomy (Maps)
684 Loot (Maps)
685 Manpower (Maps)
686 Technology (Maps)
687 Georgraphical (Maps)
688 Areas (Maps)
689 Climate (Maps)
690 Fort Level (Maps)
691 Overseas Provinces (Maps)
692 Regions (Maps)
693 Simple Terrain (Maps)
694 Supply Limit (Maps)
695 Terrain (Maps)
696 Winters (Maps)
697 Colonial Competition
698 Accepted Cultures (Maps)
699 Culture (Maps)
700 Estates (Maps)
701 Government Types (Maps)
702 Rebel Types (Maps)
703 Trade League (Maps)
704 Unrest (Maps)
705
706
707 Trade Company
708 Travel Time
709 Colonial Maintenance Cost
710 Native (Types)
711 Native Aggressiveness
712 Native Ferocity
713 Discover America
714 Developed Nation
715 Control Centers of Trade
716 A Large City
717 Embrace Renaissance
718 Hold Three Thrones
719 Feudal Society
720 Present on Two Continents
721 Humiliate Rival
722 Age of Discovery Abilities
723 Age of Discovery Minute History
724 Age of Reformation Abilities
725 Age of Reformation Minute History
726 Join the Reformation
727 Humanist or Religious
728 Convert Provinces
729 Create a Colonial Empire
730 Converted another Nation
731 Asian Trade
732 Unify Culture
733 Age of Absolutism Abilities
734 Age of Absolutism Minute History
735 Three Trade Companies
736 Multiple Universities
737 Potential for a Large Army
738
739 Emperor of China
740 Multicultural Nation
741 Win Religious War
742 Age of Revolutions Abilities
743 Age of Revolutions Minute History
744 Parliament
745 Emperor
746 Powerful Subject
747 High Discipline
748 Large Capital
749 Great Leader
750 Control Institutions
751 Golden Age
752 Military Power
753 Distance Between Borders
754 Rival
755 Release Subject
756 Guarantee
757 Military Access
758 Supporting Independence
759 Client State
760 Fleet Basing Rights
761 Loans to other nations
762 Port Access
763 Coalitions Minute History
764 Federations
765 Embargoes
766 Warning other nations
767 Subsidies
768 Colonial Subjects
769 War Reperations
770 Transferring Trade Power
771 Conditional Military Access
772 Diplomatic Actions
773 Unconditional Surrender
774 Enforce Peace
775 Revoke Peace
776 Threaten War
777 Break Royal Ties
778 Support Heir
779 Espionage (Covert Actions)
780 Foreign Spy Detection
781 Counter-Espionage
782 Justify Trade Conflict
783 Support Rebels
784 Steal Maps
785 Study Technology
786 Slander Merchants
787 Sabotage Recruitment
788 Sow Discontent
789 Sabotage Reputation
790 Corrupt Officials
791 Agitate for Liberty
792 Infiltrate Administration
793 Economic Actions
794 Transfer Trade Power
795 Issue Embargo
796 Sell Province
797 Sell Ships
798 Share Maps
799 Religious State
800 Leave HRE
801 Dismantle HRE
802 Elector Voting
803 Adding a Prince
804 Unlawful Territory
805 Conquering Provinces in HRE
806 Killing the HRE
807 Imperial Actions
808 Bestow Imperial Grace
809 Defend the Empire
810 Appoint/Revoke Electorate
811
812
813
814
815 Enforce Religious Unity
816 Curia (Papal) Controller
817 Kingdom of God
818 Papal State
819 Restore the Pentarchy
820 Papal Influence
821 Excommunicate
822 Call A Crusade
823 The Curia
824 Cardinal Seats
825
826 Reform Desire
827 Government Rank
828 Strengthen Government
829 Switch Government
830 Monarchies
831 Legitimacy
832 Shogunate
833 Iqta
834 Republics
835 Republican Tradition
836 Elections
837 Merchant Republic
838 Theocracies
839 Heathen
840 Heretics
841 True Faith
842 Religious Conversion
843 Missionary Strength
844 Reformed
845 Catholic
846 Protestant
847 Cornering the Market
848 Trade Routes
849
850 Trade Collecting
851 Light Ships
852 Local Trade Value
853 Main Trade City
854 Merchant Bonus
855 Provincial Trade Power
856 Trade Company
857 Supply Range
858 Trade Range
859 Protect Trade
860 Divert Trade
861 Gaining Merchants
862 Trade Policies
863 Global Trade Power
864 Domestic Trade Power
865 Trade Power Abroad
866 Caravan Power
867 Privateering
868 Hunt Pirates
869 Coastal Center of Trade
870 Inland Center of Trade
871 Estuary
872 Important Natural Harbor
873 The Spice Islands
874 Granary of the Mediterranean
875 Sound Toll
876 Religious Center
877 Conquistador
878 Military Cost
879 Battle Screen
880 Morale Recovery
881 Land Pips
882 Supply Weight
883 Supply Limit
884 Attrition Modifiers
885 How to speed up game
886 Reinforce Cost
887 Mercenaries Available
888 Mercenary Recruitment Cost
889 Mercenary Maintenance Cost
890 Idea Group Events
891 Drilling
892 Three Way Battle
893 Call for Peace
894 Looting
895 Scorched Earth
896 Attack Natives
897 Hunt Rebels
898 Forced March
899 Military (Army)
900 Terrain (In War)
901 Crossing
902 Unit Deployment
903 Combat Phases
904 Leader Skill
905 Cavalry to Infantry Ratio
906 Fort Maintenance
907 Sortie
908 Fort Siege Phases
909 Siege Ability vs Fort Defense
910 Artillery Barrage
911 Assault
912 Devastation
913 Naval Warfare
914 Naval Pips
915 Inland Sea
916 Ship Repair
917 Patrolling
918 Raid Coasts
919 Blockade
920 Naval Battle vs Ai
921 Naval Missions
922 Protect Trade
923 Privateer
924 Hunt Pirates
925 Explore
926 Hunt Enemy Fleet
927 Blockade Enemy Ports
928 Intercept Enemy Fleets
929 Joining in a War
930 Warscore
931 Province Cost (Peace Deal)
932 Allies in War Spoils
933 Humiliate
934 Religious War
935 r/EU4
936 Console Commands
937 Jan Mayen
938 Building Slots
939 Building Cost/Time
940 Borrow-to-Build worth it?
941 Destroying Buildings?
942 Common Buildings
943
944
945
946 “One-Tag” Strategies
947 “One Province Minor” Strategies
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071 Portugese/Spanish Colonization Strategies
1072 French Colonization Strategies
1073 British/Scandanavian Colonization Strategies
1074 Netherland Colonization Strategies
1075 SE Asia Colonization Strategies
1076 African Colonization Strategies
1077 Middle East Colonization Strategies
1078 Island Hopping
1079 Indian Colonization Strategies
1080 Colonization Random New World
1081
1082
1083
1084
1085 Personal Union Minute History
1086 Casus Belli Minute History
1087 Condottieri Minute History
1088 HRE Minute History
1089 Call for Reichsreform
1090 Institute Reichregiment
1091 Reform the Hofgericht
1092 Enact Gemeiner Pfennig
1093 Ewiger Landfriede
1094 Proclaim Erbkaisertum
1095
1096 Renovatio Imperii
1097 Maintaining the Mandate
1098 Mingsplosion
1099 Meritocracy
1100 Mandate Reforms
1101 Introduce Gaituguiliu
1102 Reform Seaban
1103 Delegate Zongdu
1104 Establish Lifan Yuan
1105 Reshape Bureaucratic Ranks
1106 Mandate Decrees
1107 Daimyo & Shogunate
1108 Become/Unite Japan
1109 Isolationism
1110 Daimyo Subject
1111 the Shogun
1112 Daimyo Strategy
1113 Steppe Nomads
1114 Tribal Conquest
1115 Tribal Fued
1116 Horde Succession
1117 Razing
1118 Cossacks
1119 Tributaries
1120 Reform
1121 Great Power
1122 Take on Foreign Debt
1123 Influence Nation
1124 Intervene in War
1125 Break Alliance
1126 Despotic Monarchy
1127 Feudal Monarchy
1128 Noble Republic (Monarchy)
1129 Admistrative Monarchy
1130 Constitutional Monarchy
1131 Enlightened Despotism (Monarchy)
1132 Revolutionary Empire (Monarchy)
1133 Celestial Empire
1134 Daimyo
1135 Independent Daimyo
1136 Elective Monarchy
1137 English Monarchy
1138 Ottoman Government
1139 Prussian Monarchy
1140 Russian Principality
1141 Tsardom
1142 Mamluk Government
1143 Feudal Theocracy
1144 Oligarchic Republic
1145 Administrative Republic
1146 Republican Dictatorship
1147 Constitutional Republic
1148 Bureaucratic Republic
1149 Revolutionary Republic
1150 Ambrosian Republic
1151 Dutch Republic
1152 Free City
1153 Trading City
1154 Peasant Republic
1155 Veche Republic
1156 American Republic
1157 Federal Republic
1158 Colonial Government (Republic)
1159 Devotion
1160
1161 Theocracy
1162 Monastic Order
1163 Native/Tribal Government
1164 Tribal Allegiance
1165 Democracy
1166 Despotism (Tribal)
1167 Federation
1168 Monarchy (Tribal)
1169 Steppe Nomads
1170 Horde Unity
1171 Native Council
1172 Siberian Clan Council
1173 Muslim Conversion using Trade Policy
1174 National Conversion
1175 Forcing Religion
1176 Enforcing Religion
1177
1178
1179 Killing the Reformation
1180 Church Power Aspects
1181 Fervor Focus
1182 Orthodox
1183 Icons
1184 Consecrate
1185 Holy Site
1186 Hindu
1187 Unify Islam
1188 Sunni
1189 Sunni Schools (Hanafi, Hanbali, Maliki, Shafi’i)
1190 Shia
1191 Shia Schools (Ismaili, Jafari, Zaidi)
1192 Ibadi
1193 Eastern
1194 Buddist
1195 Theravada
1196 Vajrayana
1197 Mahayana
1198 Confucian
1199 Shinto
1200 Isolationism Incidents
1201 Dharmic
1202 Hindu Deities (Shiva, Surya, Shakti, Ganesha, Ganga, Vishnu)
1203
1204
1205 Secondary Religions
1206 Norse Deities (Freya, Odin, Njord, Tor, Tyr, Snotra)
1207 Inti Authority
1208 Inti Reforms
1209 Mayan Reforms
1210 Doom
1211 Doomsday
1212 Trade Good – Farms (grain, Livestock, Wine)
1213 Trade Good – Naval (Fish, Naval Supplies, Salt)
1214 Trade Good – Textile (Cloth, Dyes, Silk, Wool)
1215 Trade Good – Weapons (Cooper, Iron)
1216 Trade Good – Plantation (Cocoa, Coffee, Cotton, Sugar, Tea, Tobacco)
1217 Trade Good – Trade Station (Fur, Incense, Ivory, Slaves, Spices)
1218 Trade Good – Mill (Chinaware, Gems, Glass, Paper, Tropical Wood)
1219
1220
1221
1222
1223
1224 Estate Disasters
1225 Types of Factions/Estates
1226 Estate Land
1227 Estate Influence
1228 Estate Loyalty
1229 Estate Power
1230 Estate Happiness
1231 Estate Loyalty Decay
1232 Burghers
1233 Burgher Land
1234 Burgher Interactions
1235
1236 Clergy
1237 Clergy Land
1238 Clergy Interactions
1239
1240 Cossacks
1241 Cossacks Interactions
1242
1243 Dhimmi
1244 Dhimmi Land
1245 Dhimmi Interactions
1246
1247 Nobility
1248 Nobility Land
1249 Nobility Interactions
1250
1251 Tribes
1252 Tribal Land
1253 Tribal Interactions
1254
1255 General Options
1256 Difficulty
1257 Dynamic Province Names
1258 Show Monthly Tax Income
1259 Color ‘Owned’ Wastelands
1260 Exclaves use Region Name
1261 No Limits on Idea Groups
1262 Fantasy Random New World
1263 Show Start Screen
1264 Multiplayer
1265 Custom Setup
1266 Custom Nation Difficulty
1267 Province Tax and Manpower
1268 Nations
1269 Allow adding Nations to Savehame
1270 Random Nations
1271 Find
1272 Random Nation (option)
1273 France Ideal Start
1274 Spain Ideal Start
1275 Portugal Ideal Start
1276 England (Great Britain) Ideal Start
1277 Austria Ideal Start
1278 Poland Ideal Start
1279 Denmark Ideal Start
1280 Italy Ideal Start
1281 Russia Ideal Start
1282 Scandinavia Ideal Start
1283 United States Ideal Start
1284 Ottomans Ideal Start
1285 Prussia Ideal Start
1286 Germany Ideal Start
1287 Persia Ideal Start
1288 Ming Ideal Start
1289 Muhgals Ideal Start
1290 Aragon Ideal Start
1291 Burgundy Ideal Start
1292 India Ideal Start
1293 Malay Ideal Start
1294 West Africa Ideal Start
1295 East Africa Ideal Start
1296 Central Africa Ideal Start
1297 Southern Africa Ideal Start
1298 Any HRE minor Ideal Start
1299 Mexico Ideal Start
1300 North American Tribes Ideal Start
1301 South American Tribes Ideal Start
1302 Ireland Ideal Start
1303 Madagascar Ideal Start
1304 Central Hordes Ideal Start
1305 Eastern Hordes Ideal Start
1306 Korea Ideal Start
1307 Japan Ideal Start
1308 Rum Ideal Start
1309 Byzantium Ideal Start
1310 Scotland Ideal Start
1311 Norway Ideal Start
1312 Sweden Ideal Start
1313 Commonwealth Ideal Start
1314 Lithuania Ideal Start
1315 Canada Ideal Start
1316 Brazil Ideal Start
1317 Netherlands Ideal Start
1318 How to Pick Events
1319 Comet
1320 A Political Marriage
1321 The King of Kongo Converts
1322 Regional Strategies
1323 Western Africa Strategies
1324 Central Africa Strategies
1325 Eastern Africa Strategies
1326 India Strategies
1327 Japan Strategies
1328 Northeast Asia Strategies
1329 Middle East Strategies
1330 Northern Africa Strategies
1331 Southeast Asia Strategies
1332 North America Strategies
1333 South America Strategies
1334 Central America Strategies
1335 Eastern Europe Strategies
1336 Style of Strategies
1337 Trade Focused Games
1338 Survival Focused Games
1339 Immortal Focused Games
1340 Diplomacy Focused Games
1341 Blob Focused Games
1342 Achievement Focused Games
1343 Min-Maxing Focused Games
1344 Formable Countries
1345 Algiers (Formable Tags)
1346 Andalusia (Formable Tags)
1347 Arabia (Formable Tags)
1348 Armenia (Formable Tags)
1349 Bharat (Formable Tags)
1350 Bukhara (Formable Tags)
1351
1352
1353
1354
1355 Commonwealth (Formable Tags)
1356 Croatia (Formable Tags)
1357 Egypt (Formable Tags)
1358 Germany (Formable Tags)
1359 Golden Horde (Formable Tags)
1360 Great Britain (Formable Tags)
1361 Greece (Formable Tags)
1362 Hannover (Formable Tags)
1363 Hindustan (Formable Tags)
1364 Holy Roman Empire (Formable Tags)
1365 Iceland (Formable Tags)
1366 Ireland (Formable Tags)
1367 Italy (Formable Tags)
1368 Japan (Formable Tags)
1369 Jerusalem (Formable Tags)
1370 Kurland (Formable Tags)
1371 Malaya (Formable Tags)
1372 Manchu (Formable Tags)
1373 Maya (Formable Tags)
1374 Mughals (Formable Tags)
1375 Netherlands (Formable Tags)
1376 Persia (Formable Tags)
1377 Qing (Formable Tags)
1378 Romania (Formable Tags)
1379 Roman Empire (Formable Tags)
1380 Rum (Formable Tags)
1381 Russia (Formable Tags)
1382 Rutheria (Formable Tags)
1383 Sardinia-Piedmont (Formable Tags)
1384 Scandanavia (Formable Tags)
1385 Shan (Formable Tags)
1386 Sokoto (Formable Tags)
1387 Spain (Formable Tags)
1388 Tibet (Formable Tags)
1389 Tripoli (Formable Tags)
1390 Tuscany (Formable Tags)
1391 Westphalia (Formable Tags)
1392 Yuan (Formable Tags)
1393 Former Colonial Nations
1394 Australia (Formable Tags)
1395 Brazil (Formable Tags)
1396 Canada (Formable Tags)
1397 Chile (Formable Tags)
1398 Colombia (Formable Tags)
1399 Haiti (Formable Tags)
1400 La Plata (Formable Tags)
1401 Louisiana (Formable Tags)
1402 Mexico (Formable Tags)
1403 Paraguay (Formable Tags)
1404 Peru (Formable Tags)
1405 Quebec (Formable Tags)
1406 United Central America (Formable Tags)
1407 United States (Formable Tags)
1408 Venezuela (Formable Tags)
1409 Reformable Countries
1410 Austria (Formable Tags)
1411 Byzantium (Formable Tags)
1412 England (Formable Tags)
1413 France (Formable Tags)
1414 Georgia (Formable Tags)
1415 Mamluks (Formable Tags)
1416 Morocco (Formable Tags)
1417 Poland (Formable Tags)
1418 Timurids (Formable Tags)
1419 Tunis (Formable Tags)
1420 Yemen (Formable Tags)
1421 Cowardly Tactics (as Mamluks)
1422 Full House
1423 Truly Divine
1424 Blood for the Sky God
1425 Cities of Cibola
1426 David the Builder
1427 Die Please Die
1428 Disciples of Enlightenment
1429 Double the Love
1430 Early-Modern Warfare
1431 Electable!
1432 Grand Duchy
1433 Hard Bargaining
1434 Krabater
1435 Land of Eastern Jade
1436 Liberty of Death
1437 Made in Japan
1438 Multiculturalism
1439 Nobody wants to Die
1440 On the Edge of Madness (Aztecs)
1441 One King to Rule! (Poland)
1442 Rozwi Empire (Butua)
1443 Strait Talk (Hormuz)
1444 Turn the Table
1445 Trustworthy (Ming)
1446 Victorian Three (Buganda/Busoga/Karagwe)
1447 These Banners need a Saga
1448 The First Toungoo Empire (Taungu)
1449 A Golden Empire
1450 *All That’s Thine Shall Be Mine*
1451 Combined Arms
1452 Defender of the Faith
1453 For the glory
1454 Gentle Persuasion
1455 It’s All about the Money
1456 My True Friend
1457 *Narcissism*
1458 Marshy March
1459 Queen of Conquest
1460 Seriously?!
1461 *Tear Down this Wall*
1462 That is Mine
1463 That’s a Grand Army
1464 That’s a Grand Navy
1465 *The Continuation of Diplomacy
1466 This is my Faith
1467 Time Bandit
1468 Truly Divine
1469 Until death do us apart
1470 Victorious!
1471 *Viva la Revolución!
1472 A Protected Market
1473 Absolutely
1474 *Blockader
1475 Brothers in Arms
1476 *Center of Attention
1477 *City of Cities
1478 Cold War
1479 *Colonial Management
1480 Down Under
1481 Four For Trade
1482 Grand Coalition
1483 Just a little Patience
1484 Just Resting in my Account
1485 Magellan’s Voyage
1486 *Networking
1487 Respected
1488 Royal Authority
1489 The Emperors New Clothes
1490 The Five Colonies
1491 The Six Nations (Iroquois)
1492 The Spice Must Flow (Malaya)
1493 The White Company
1494 True Catholic
1495 Turning the Tide (Steppe Horde)
1496 Vasa or Wettin?
1497 Winged Hussars (Poland)
1498 World Discoverer
1499 A Fine Goosestep (Prussia)
1500 A Tale of Two Families (Bahmanis/Vijayanagar)
1501 All Your Trade are belong to Us
1502 Even Better Piet Heyn
1503 Georgia on my Mind
1504 Live Long and Prosper
1505 Market Control
1506 Barbarossa (North Africa)
1507 Bengal Tiger (Bengal)
1508 Breaking the Yoke (Ryazan)
1509 *Core-Fu (Corfu)
1510 Gold Rush (Golden Horde)
1511 Golden Horn (Adal/Ajuuraan)
1512 Kinslayer (Tver/Yaroslavl/Ryazan/Odoyev)
1513 Kuban Cigars (Kuba)
1514 Kushite Restoration (Dongola/Alodia/Makuria)
1515 Lessons of Hemmingstedt (Dithmarschen)
1516 No Trail of Tears (Cherokee)
1517 Poland can into Space (Poland)
1518 Queen of Mercury (Kilwa)
1519 Rise of the White Sheep (Aq Qoyunlu)
1520 Ruina Imperii
1521 Sinaasappel!
1522 Switzerlake (Switzerland)
1523 Take that, von Habsburgs! (Hungary)
1524 Tatarstan (Kazan/Nogai)
1525 The Bohemians (Bohemia)
1526 The Prince of Egypt (Florence)
1527 The Rising Sun
1528 The Sudanese Expedition (Morocco)
1529 The Uncommonwealth (Lithuania)
1530 The White Elephant (Ayutthaya)
1531 This Revolution was Crushed
1532 Total Control
1533 Traditional Player (Utsunomiya)
1534 A Hero’s Welcome (Karaman)
1535 Aggressive Expander
1536 An Early Reich
1537 Fanatic Collectivist
1538 Good King René (Provence)
1539 It’s All Greek To Me
1540 Lazarus (Serbia)
1541 Rags and Riches
1542 Abu Bakr II’s Ambition (Mali)
1543 Baa Baa Black Sheep (Qara Qoyunlu)
1544 The Burgundian Conquest (Burgundy)
1545 A Manchurian Candidate (Haixi/Jianzhou/Yeren)
1546 Back in Control (Mongolia)
1547 Auld Alliance Reversed (Scotland)
1548 Back to the Piast (Mazovia/Silesia)
1549 Baltic Crusader (Livonian Order/Teutonic Order)
1550 Bunte Kuh (Hamburg)
1551 Consulate of the Sea (Aragon)
1552 Dovmont’s Own (Pskov)
1553 Dracula’s Revenge (Moldovia/Wallachia)
1554 Holy Trinity (The Papal State)
1555 King of Jerusalem (Cyprus/The Knights)
1556 Luck of the Irish (Connacht/Desmond/Kildare/Leinster/Munster/Sligo/Tyrone/Ulster)
1557 Lucky Lucca (Lucca)
1558 Mare Nostrum
1559 Master of India
1560 Mass Production (Odoyev)
1561 Pandya Empire (Madurai)
1562 Pick Your Poison (Kaffa)
1563 Preston John (Ethiopia)
1564 Protect the Secret (Yemen)
1565 Sailor Mon (Pegu)
1566 Sons of Carthage (Tunis)
1567 Sworn Fealty
1568 Terra Mariana (Riga)
1569 The 52 Garhs (Garhwal)
1570 The Animal Kingdom (Manipur)
1571 The Fezzan Corridors (Fezzan)
1572 The Grand Armada
1573 The Pen is Mightier than the Sword (Austria)
1574 The Sun Never Sets on the Indian Empire
1575 Turkish Delight (Candar)
1576 Venetian Sea (Venice)
1577 With a Little Help… (Ragusa)
1578 A Sun God
1579 Academical
1580 Africa Power (Kongo)
1581 Albania or Iberia (Albania)
1582 Around the World in 80 Years
1583 Avar Khaganate (Avaria)
1584 Basileus (Byzantium)
1585 Frozen Assets (Novgorod)
1586 Great Perm (Perm)
1587 The Third Way (Ibadi)
1588 Saladin’s Legacy (Hisn Kayfa)
1589 Norwegian Wood (Norway)
1590 The Three Mountains (Ryukyu)
1591 World Conqueror
1592 Raja of the Rajput Reich (Nagaur)
1593 One Faith!
1594 For Odin!
1595 Rekindling the Flames
1596 From Humble Origins
1597 Ideas Guy
1598 First Come, First Serve
1599 Not Just Pizza
1600 Cathago Delenda Est
1601
1602 Arabian Coffee
1603 The Levant Turnabout
1604 Not So sad a State…
1605 The Navigator
1606 No Pirate in my Caribbean
1607 This Navy can take it all (?)
1608 One Family to Rule them All
1609 Subsidize my Love
1610
1611 A Pile of Gold
1612 Black Jack
1613 *Bleed Them Dry
1614 Neither Holy, Nor German
1615 Voltaire’s Nightmare
1616 A Kaiser not just in Name
1617 Guarantor of Peace
1618 Pyramid of Skulls
1619 I’ll Graze my Horse here… and here...
1620 Three Trivial Tributary Tribes
1621 Kow-Tow
1622 Qing of China
1623 Sweet Harmony
1624 That’s a Silk Road
1625 Choson One
1626 All belongs to Mother Russia
1627 In the name of the Father
1628 Relentless Push East
1629 Redocorating
1630 A Decent Reserve
1631 An Industrial Evolution
1632 One Night in Paris
1633 Voting Streak
1634
1635 Azur semé de lis or
1636 My Armies are Invincible!
1637 Better than Napoleon
1638 Big Blue Blob
1639 Imperio español
1640 Isn't this the way to India?
1641 The Princess is in this Castle
1642
1643 Spain is the Emperor
1644 It's all about luck
1645 Trade Hegemon
1646 Dar al-Islam
1647 Parisian Pasha
1648 A Blessed Nation
1649 A Descent Reserve
1650 Definitely the Sultan of Rum
1651 Cherrypicking
1652 Sakoku Law
1653 Kirishitan Japan
1654 The Chrysanthemum Throne
1655 Sweden is not Overpowered!
1656 Lion of the North
1657 Laughingstock
1658 The Iron Price
1659 Turtles all the way down
1660
1661 Declare Statue in Restraint of Appeals
1662 Pass Abolition of Slavery Act
1663 Adopt Plutocratic Administration
1664 Adopt Oligarchic Administration
1665 Adopt Theocratic Administration
1666 Formalize Separation of Powers
1667 Cult of Reason
1668 Reform the Government
1669 Elevate Bishopric to Archbishopric
1670 Secularization (Protestant)
1671 Secularization (non-Protestant)
1672 Adopt Autocratic Administration
1673 Found Indian Trade Company
1674 Expel Foreign Traders
1675 Enforce Sakoku Law
1676 Restore the Ise Shrines
1677 Institute Liberum Veto
1678 Enlist Privateers
1679 State Firearm Regiments
1680 Standardized Uniforms
1681 Unify Islam
1682 Change Religion to Sunni/Shiite
1683 Institute the Societas Jesu
1684 Christian Decisions (Pass Advancement of Religion Act/Pass Blasphemy Act/Pass Declaration of Indulgence Act/Pass Act of Uniformity/Establish Sunday Schools/Pass Convernticle Act)
1685 Pass De Heretico Comburendo Act
1686 Pass Test Act
1687 Pass Dissolution of the Monasteries Act
1688 Pass Popery Act
1689 Muslim Decisions (Establish Sheikh ul-Islam Office/Adopt the Title of Khalifa/Denouncement of Sect Practices/Islamic Center of Scholarly Learning/Introduce Jizya/Establish an Ibadat Khana)
1690 Eastern Decisions (Monastic Education/Regulate the Monastaries/Invite a Lama to Settle in our Country)
1691 Anti-Christian Edict
1692 Enforce our Heritage
1693 Dharmic Decisions (Introduce Din-i Illahi/Anti-Muslim edict/Accept Religious Sects/Support the Haridasa Movement/Support the Advaita Movement)
1694 Save the Burning World
1695 Pagan Decisions (Encourage Divination/Religious Sacrifices/Introduce Vision Quest)
1696 Pagan Convert/Adopt
1697 Ritual Education
1698 Wandering Shamans
1699 Purification Movement
1700 Spreading of Norse Rituals
1701 Tengri Decisions (Yellow Shamanism/Black Shamanism/Expel the Khojas)
1702 Codification of the Faith
1703 Nahuatl Proselytization
1704 Inti Proselytization
1705 Encourage Conversion to Judaism
1706 Zorastrian Decisions (Rites of Admission/Rekindling the Royal Fires/Zoroastrian Diaspora)
1707 Embrace the Counter-Reformation
1708 Kirishitan Conversion
1709 Confirm Thalassocracy
1710 Close Foreign Trade
1711 Stop Foreign Slave Trade
1712 Tribal Decisions (Reform the Government/Reform Society)
1713 Rein in Northern Italy
1714 Map Modes Interface
1715 Flavor Packs
1716 Music Packs
1717 Cosmetic Packs
1718 E-Books
1719 Launcher
1720 Main Menu
1721 Single Player Interface
1722 Controls
1723 Music Interface
1724 Score Interface
1725 Achievements Interface
1726 Outliner Interface
1727 Minimap Interface
1728 Country (Ledger)
1729 Score Comparison (Ledger)
1730 Score through Ages (Ledger)
1731 Score over Time (Ledger)
1732 Nations’ Technologies (Ledger)
1733 Religions (Ledger)
1734 States and Territories (Ledger)
1735 Province Overview (Ledger)
1736 Province Development (Ledger)
1737 Possible Colonies (Ledger)
1738 Number of Provinces (Ledger)
1739 Colonies (Ledger)
1740 Advisors (Ledger)
1741 Military Leaders (Ledger)
1742 Current Rulers (Ledger)
1743 Holy Roman Emperors (Ledger)
1744 Previous Rulers (Ledger)
1745 Military (Ledger)
1746 Army Quality Composition (Ledger)
1747 Naval Quality Composition (Ledger)
1748 Army Losses (Ledger)
1749 Navy Losses (Ledger)
1750 National Armies (Ledger)
1751 National Navies (Ledger)
1752 Army Regiments (Ledger)
1753 Ships (Ledger)
1754 Economy (Ledger)
1755 Income Comparison (Ledger)
1756 Income Overview (Ledger)
1757 Income (Ledger)
1758 Inflation (Ledger)
1759 Charts (Ledger)
1760 Technology Overview (Ledger)
1761 Cost Overview (Ledger)
1762 Loans (Ledger)
1763 Trade (Ledger)
1764 Trade Nodes (Ledger)
1765 Trade Goods (Ledger)
1766 Strategic Goods (Ledger)
1767 Goods Locations (Ledger)
1768 Country Trade Comparison (Ledger)
1769 Relations (Ledger)
1770 Friendly Relations (Ledger)
1771 Hostile Relations (Ledger)
1772 Coalitions (Ledger)
1773 Casus Belli (Ledger)
1774 Current Wars (Ledger)
1775 Great Powers (Ledger)
1776
1777
1778
1779
1780
1781
1782
1783 Earthwork
1784 Great Trail
1785 Irrigation
1786 Palisades
1787 Storehouse
1788 Three-Sisters Field
1789 Ceremonial Fire Pit
1790 Fortified House
1791 Longhouse
1792 Sweat Lodge
1793 MrFlorryWorry is The Best EU4 player ever (and here’s why)
1794 There Should be MORE formable nations (and here’s why) (especially nations like scandanavia, Hindustan, Arabia non-historical nations, More of these please!)
1795 It should be easier to release specific nations (and here’s why)
1796 Spy Network should be more useful (and here’s hwy)
1797 Powerful Diplomacy Should allow you to force PU’s and larger Vassals (and here’s why)
1798 Vexilology should be a thing. (and here’s why) (whenever you tag switch/government change we should be able to pick from 3 new flags or keep the same)
1799 Naming Wars should be a thing. (and here’s why) (victor names the wars)
1800 EU4 would be visually stunning as a globe
1801 War Interface
1802 How to Chose a Wargoal
1803 You should be able to start a saved game right from the launcher (and here’s why)
1804 Why isn’t the Styrian split from Austria in 1452 a thing?
1805 Reminder Banners (Interface)
1806
1807
1808 Cheat Codes (Console Commands)
1809 (Disaster) Aspiration for Liberty
1810 (Disaster) Civil War
1811 (Disaster) Internal Conflicts
1812 (Disaster) The Peasants' War
1813 (Disaster) Religious Turmoil
1814 (Disaster) Court and Country
1815 (Disaster) Revolution
1816 (Disaster) Aristocratic Coup
1817 (Disaster) Plutocratic Coup
1818 (Disaster) Dominance of the Clergy
1819 (Disaster) Cossack Independence
1820 (Disaster) Dhimmi Independence
1821 (Disaster) Dominance of the Tribes
1822 (Disaster) Dominance of the Brahmins
1823 (Disaster) Rajput Independence
1824 (Disaster) Martha Independence
1825 (Disaster) Vaishya Guild Coup
1826 (Disaster) Powerful Jain Society
1827 (Disaster) Castilian Civil War
1828 (Disaster) The Count's Feud
1829 (Disaster) English Civil War
1830 (Disaster) War of the Roses
1831 (Disaster) French Revolution
1832 (Disaster) French Wars of Religion
1833 (Disaster) Time of Troubles
1834 (Disaster) The Dacke War
1835 (Disaster) Janissary Coup
1836 (Disaster) Unguarded Nomadic Frontier
1837 (Disaster) Empire of China in Name
1838 Army/Navy Planner
1839 Province Interface
1840 Military Panel
1841 Trade Panel
1842 Buildings and Estates Panel
1843 Institutions Panel
1844 Top Panel (Province Interface)
1845 Middle Panel (Province Interface)
1846 Bottom Panel (Province Interface)
1847 Generic Missions
1848 African Missions
1849 Arabian Missions
1850 Berber Missions
1851 Coptic Missions
1852 European Missions
1853 High American Missions
1854 Holy Roman Empire Missions
1855 New World Missions
1856 North Indian Missions
1857 South Indian Missions
1858 Andalusian Missions
1859 Aragonese Missions
1860 Bahamani Missions
1861 Bengali Missions
1862 British Missions
1863 Byzantine Missions
1864 Commonwealth Missions
1865 Delhian Missions
1866 English Missions
1867 French Missions
1868 Granadan Missions
1869 Gujarati Missions
1870 Indian Empire Missions
1871 Irish Missions
1872 Malwa Missions
1873 Mewari Missions
1874 Moroccan Missions
1875 Mughal Missions
1876 Muscovite Missions
1877 Navarran Missions
1878 Novforodian Missions
1879 Orissan Missions
1880 Ottoman Missions
1881 Polish Missions
1882 Portugese Missions
1883 Russian Missions
1884 Russian Principalities Missions
1885 Scottish Missions
1886 Spanish Missions
1887 Taungu Missions
1888 Tatar Missions
1889 Tibetan Missions
1890 Tunisian Missions
1891 Vijayanagari Missions
1892 American Missions
1893 Aq Qoyunlu Missions
1894 Austrian Missions
1895 Bavarian Missions
1896 Bohemian Missions
1897 Burgundian Missions
1898 Chinese Missions
1899 Cuscoan Missions
1900 Daimyo Missions
1901 Danish Missions
1902 Dutch Missions
1903 Genoese Missions
1904 Hisn Kayfan Missions
1905 Hungarian Missions
1906 Japanese Missions
1907 Korean Missions
1908 Lithuanian Missions
1909 Lübeckian Missions
1910 Mamluk Missions
1911 Manchurian Missions
1912 Omani Missions
1913 Papal Missions
1914 Persian Missions
1915 Prussian Missions
1916 Romanian Missions
1917 Styrian Missions
1918 Tyrolean Missions
1919 Swedish Missions
1920 Timurid Missions
1921 Venetian Missions
1922 Yemeni Missions


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